Understanding Comics: The Invisible Art by Scott McCloud
After extending the history of comics (which is not to say “an extended history of comics”), McCloud present a number of structural and fundamental frameworks related to comics that are readily applicable to the design and creation of mobile user interfaces. I will be skipping over the frameworks that don’t apply specifically to this blog, but the book as a whole is well worth the quick read.
Comics follow a scale of:
- Simple to Complex
- Iconic to Realistic
- Subjective to Objective
- Universal to Specific

(None of the pictures are mine in any way.)
Time can be shown through
- Closure is the phenomenon of observing the parts, but perceiving the whole.
- Separating frames (spatial)
- Difference in content
- Spelling it out in words
- Separated by sounds
Storylines can be seen as:
- Moment-to-Moment
- Action-to-Action
- Subject-to-Subject
- Scene-to-Scene
- Aspect-to-Aspect
- Non-Sequitur
Lines can be used to draw motion in many different ways.
- Motion: fast, slow
- Emotion: anger, joy, madness, intimacy, tension
- Sounds: loud, soft, quiet
The combination of words and pictures can be:
- Word specific
- Picture specific
- Duo specific
- Additive
- Parallel
- Montage
- Interdependent
Art forms follow a process of:
- Idea/purpose
- Form
- Idiom
- Structure
- Craft
- Surface
Colors are really interesting as well:
- Additive primary colors – Red, Blue, Green
- Subtractive primary colors – Cyan, Magenta, Yellow
In the end, comics are an art form (like paintings or novels) and have limitless potential. I believe mobile interactions are a new medium (just like television or radio) and also have much untapped potential.